PRACTICAL ANSWERS / CURRENT DEVELOPMENT BUILD
Questions. Answers.
What the game does, what it needs, and what happens when things go wrong.
What do I actually do in Wayfarer?
Choose an adventure and walk. Your real-world distance advances the journey. Along the way you resolve encounters, fight enemies, collect equipment, and earn experience.
Can I download it?
Wayfarer currently has an Android test build and a desktop development build. This website does not offer a public download. A public release date has not been announced.
Is it available on iPhone?
There is no iPhone build available in the current project. Android is the mobile platform currently being developed.
Does it use GPS or count steps?
The Android build measures distance using GPS. It is not a step-counter game. The desktop development build uses simulated movement.
Does it save or upload my route?
The current Android implementation processes location on the device and stores distance totals, not a coordinate history. It does not upload your route.
Can I walk with the screen locked?
The Android test build includes a foreground service intended to keep tracking an active journey while the screen is locked. Phone permissions, battery settings, and device behaviour can affect it; testing is still ongoing.
What happens when GPS drops out?
Distance credit pauses while GPS is unavailable and resumes when a valid signal returns. The game displays a Fog of Uncertainty warning.
Do I have to keep looking at my phone?
No. Walking advances the distance, and an encounter waits for you to resolve it. Stop somewhere safe before interacting. Timed movement challenges begin when you activate them.
How does combat work?
Player attacks use a physical 3D d20. Your roll must meet the target set by enemy Agility and your weapon modifier. Damage depends on attack type, protection, and equipment condition. A natural 1 misses; a natural 20 is a critical hit.
Can I escape a fight?
Yes. Flee starts a timed distance challenge. Cover the displayed distance before time runs out to escape. If you fail, the enemy attacks and combat resumes.
What happens if I die?
The current build offers a choice. Continue keeps half your carried gold and a random half of your carried and equipped items, rounded down; finish the remaining distance to return Home without the quest reward. Abandon after death loses all carried gold and gear and returns you Home. Stored items and gold at Home are protected.
Do I lose progress if I miss a day?
In the current build, each calendar day without an adventure completion costs 100 XP, down to a minimum of zero. Losing enough XP can reduce your level and available attribute points.
Can I finish an adventure tomorrow?
Current adventures expire at local midnight. Choose a distance you can complete that day.
Does the game save automatically?
Yes. Important actions save immediately, and movement is saved periodically. Closing and reopening restores saved progress; a sudden shutdown can lose the latest unsaved movement.
How do I heal and store items?
Travel Home. Arriving restores health and gives you access to protected storage. Completing an ordinary adventure does not automatically heal your character.
Is the game finished?
No. The screenshots show development builds. Rules, balance, artwork, and interface details can change. Final pricing and release plans have not been announced.